
Bardo
Action-adventure game made in Unreal Engine 5
Project overview
Trailer:
You can download the game here!
Scope:
This was a team project consisting of 23 members, the game was build in unreal engine 5 over the course of 8 weeks.
Tech Stack & Workflow:
Engine: Unreal Engine 5
Languages & APIs: C++ and UE5 blueprints
Tools: Perforce (version control), Rider for unreal engine c++, Jenkins for automatic deployment
Collaboration: Codecks (project and scrum management), standups and general collaboration via Discord; code reviews on Perforce.
My Role, contributions, and responsibilities
In this project I was picked for the programmer(PR) lead role. My main responsibilities and tasks as PR lead were:
Communicating and relaying cross disciplinary information
Organising PR specific meetings
Recieving and processing action points/concerns from programmers on the team.
Organising and keeping up to date on PR specific tasks and progress on said tasks for when other disciplines need PR specific information.
Helping PRs when they requested help in implementing a specific feature or other problem.
during the course of this project I was responsible for implemented the follow features:
Built core gameplay features—including an interactable puzzle and tutorial system.
Developed the complete UI suite (main, loading, settings, HUD, pause) in UMG, integrating artist-supplied art assets and developed an advanced controller navigation system.
Profiled & optimized performance across platforms by applying Unreal best practices increasing FPS up to 2x.