Editor
Scene graph inspector and Imguizmo integration
This engine featured a full hierarchical transform system which can be edited through the scene inspector and via the guizmos.


Entity inspector
my engine featured a entity component inspector which enabled editing of component fields in the editor and removing / adding components at will.

Resource selector

Simple resource browser

Editor / Playtime seperation
the game simulation is paused during editor time and only starts when the play button is pressed.

Distinct style
part of making tools is making them nice to use. To facilitate this I also focused on the aesthetic of the editor, giving it a dark and sleek look.