Main Menu
I implemented the game's main menu, providing the primary navigation interface for players outside of gameplay. This involved:
Layout & Visuals: Constructing the menu screen according to design mock-ups using the UI system's components.
Controller Navigation: Implementing menu navigation using gamepad/controller input, leveraging features built into the UI framework.
Functionality: Connecting menu buttons (e.g., "Start Game," "Options," "Quit") to corresponding game logic using scripting callbacks.
Designer Collaboration: Maintaining close communication with the UI designer to ensure accurate implementation of the intended visual style and layout, Over time this concept evolved to what it is Implemented in the game right now

The settings menu and controls menu where implemented through a collaboration with other teammates using the UI framework that I created, this shows the extendibility and usability of the Framework.
