CURRENTLY LOOKING FOR AN INTERNSHIP STARTING SEPTEMBER 2025

Luuk Asmus

ENGINE AND GRAPHICS PROGRAMMER

3th year student @ Buas

CURRENTLY LOOKING FOR AN INTERNSHIP STARTING SEPTEMBER 2025

Luuk Asmus

ENGINE AND GRAPHICS PROGRAMMER

3th year student @ Buas

Skills

About me

About me

Hi! I’m Luuk, a student at Breda University of Applied Sciences in Creative Media and Games Technologies. I’m passionate about developing games and game technology. I’m skilled in custom engine and graphics programming/ engineering and have worked with multiple custom engines, both solo and in teams.I also have experience with Unreal Engine, perforce and Github.I am most proficient in c++ and glsl with experience in c and python.


Projects

Projects

Blightspire

🔗Role: engine / graphics engineer (UI specialist)

🕘Duration: September 2024 - June 2025

🤝Team size: 13 (11 programmers, 1 designer, 1 part time artist)

🔧Language: C++, Wren

👓GPU library: Vulkan



Blightspire

🔗Role: engine / graphics engineer (UI specialist)

🕘Duration: September 2024 - June 2025

🤝Team size: 13 (11 programmers, 1 designer, 1 part time artist)

🔧Language: C++, Wren

👓GPU library: Vulkan



Team build voxel engine

🔗Role: engine / graphics engineer for both pc and ps5

🕘Duration: November 023 - January 2024

🤝Team size: 7 programmers, no other disciplines.

🔧Language: C++, GLSL, PS5 shader language

👓GPU library: OpenGL and ps5's propiotary library

Team build voxel engine

🔗Role: engine / graphics engineer for both pc and ps5

🕘Duration: November 023 - January 2024

🤝Team size: 7 programmers, no other disciplines.

🔧Language: C++, GLSL, PS5 shader language

👓GPU library: OpenGL and ps5's propiotary library

🔗Role: UI programmer/ Graphics programmer/ Gameplay programmer.

🕘Duration: May 2024 - June 2024

🤝Team size: 23

⚙️Engine: Unreal Engine 5

🔧Language: Unreal engine Blueprints, c++


🔗Role: UI programmer/ Graphics programmer/ Gameplay programmer.

🕘Duration: May 2024 - June 2024

🤝Team size: 23

⚙️Engine: Unreal Engine 5

🔧Language: Unreal engine Blueprints, c++